World Esports Championship
Privacy
Who is responsible
The World Esports Championship is an event of the International Esports Federation (IESF). IESF is the organiser of the championship and the party responsible for the personal information collected for it. The IESF privacy policy applies to this website and to everything connected with the championship. It sets out what IESF collects, why, how long it keeps it, and your rights over it. Read it at iesf.org/privacy.
What this website does
- You can sign in with your IESF account, the same email and password as on iesf.org. The account is the IESF account, so the IESF privacy policy governs it. This website does not create accounts and does not see or keep your password: it passes it to the IESF server to check it, and that is all.
- Signing in sets two strictly necessary cookies, which the IESF server sets and which the browser cannot read from the page. One keeps you signed in for up to 15 minutes at a time. The other lets the website renew that automatically for up to seven days. Both are shared across iesf.org and its sites, so they are also used on iesf.org. Neither is used for tracking or advertising. The website also keeps one short note in your browser storage, saying that you signed in here, and holds the short-lived sign-in in the page’s memory while it is open.
- Signing out ends the session on the IESF server, removes both cookies and deletes the note, and the memory is cleared when the page closes. A visitor who does not sign in has nothing stored by the website.
- The pages you reach after signing in show, and let delegates and the IESF team send, information about the championship, such as teams, athletes, officials and travel arrangements. That information goes to the IESF server and is handled under the IESF privacy policy. The website keeps no copy of it in your browser.
- The website’s own code runs no analytics, advertising or tracking tools and loads nothing from any other company. The fonts are served from this website.
- The website is delivered through Cloudflare, its network provider. Cloudflare may set its own security cookie and run its own security and performance measurement scripts in your browser. These belong to Cloudflare, not to the website’s own code, and the IESF privacy policy covers them.
- The only form on the public pages is the sign-in form. It asks for your IESF account email and password and nothing else.
- The countdown and the local times use your browser’s clock and time zone. They are worked out in your browser and are not sent anywhere.
- The web server that delivers the pages keeps standard technical logs, such as the address a request came from and the page requested. IESF uses them to keep the website running and secure.
Athletes and delegations
When entries are open, a national federation that signs in here can invite its athletes and its delegation and enter details for them. Athletes complete their own details through a personal link that opens on iesf.org. The details below are handled by IESF under the IESF privacy policy, wherever they are entered.
- For an athlete, IESF asks for the gamer name, legal first and last name, date of birth, gender (male or female, as on their official documents), shirt size, a passport-style photograph for the accreditation pass, and the game IDs that the title needs (for example a Steam, Moonton, PUBG MOBILE or Konami ID). Later, where the region requires it, it asks for passport, visa and travel details, and dietary, access and emergency contact details. Athletes must be at least 18 years old on the first day of the championship.
- A federation invited someone by email, so IESF holds that address to send the invitation. Their country is their federation’s country.
- A national federation may enter these details for one of its own athletes who has asked it to. The federation confirms that it holds the athlete’s authority to do so, the athlete is emailed which groups of details were entered (never the details themselves) and can correct any of them, and IESF’s record shows that the federation entered them, which federation account did so, and when. When the athlete saves the details themselves, the record shows that they did.
- A federation sees these details for its own athletes and the progress of its own people, and no one else’s. The photograph is seen only by the IESF Secretariat, the athlete’s own national federation and the athlete, and is never published. Passport, visa and health details are seen only by the IESF Secretariat, not by a federation. The local organising committee sees names, roles, travel plans and shirt sizes, and whether a passport scan and visa photo are on file, and nothing about the competition. It does not see photographs, dates of birth, gender or game IDs.
- Date of birth, gender, shirt size, the accreditation photograph, game IDs and the technical details recorded when someone agrees are deleted 12 months after the championship ends. Passport scans, visa photos and travel details are deleted 14 days after it ends, and dietary, access and emergency answers after 90 days. The name, gamer name, country, title and role are kept as the record of who took part.
Questions
To ask about your information or to use your rights, contact IESF through the contact page on iesf.org.
